“Stocked” fuel is the fuel you will purchase to play. The beta has a maximum of two units, which means two matches can be played, but my guess is that will increase as your pilot gains rank. Every four hours, you are granted a unit of fuel which allows you to play an online match, freeing you from the burden of being forced to play. Fuel comes in two forms: “supplied” and “stocked.” Supplied fuel is fuel which regenerates over time. Ace Combat Infinity pilots must provide their own fuel to take into battle because they are mercenaries after all.
Easy enough.įree-to-play doesn’t rear its ugly head until “fuel” is introduced. Use them enough, and they will be come stronger.
Each battle grants experience points, and the plane and equipment which accompany you will make a little progress. Progress is made by researching new planes, armor and weapons. Hundreds of missiles are equipped on the planes, and your pilot will be pulling off techniques that would make him an absolute ace in the real world. No doubt these are all missions from the campaign, but the bonus targets are randomly generated.Ĭombat feels great, and it definitely slides more towards the arcade style of flying as opposed to the realistic flight simulators out there. While the beta only has the two afore mentioned missions available, it occasionally has an “Emergency sortie” to switch up the monotony and all eight pilots will work together to take down a super plane. Both teams get a bonus if they are totally destroyed, and then the final two minutes will continue as normal while the two teams try to outperform each other. Once a mission, at about the three minute market, bonus targets will appear, and these are worth extra points. Missions run for exactly six minutes, and you and your squad will be taking down cheap enemy pilots for much of the time. There are no PvP dogfights available in the beta, nor do I think the final game will have them either. Matches take the form of a co-op/competitive nature in which two teams work together to take out enemy bases, planes and other vehicles.
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Pretty barebones really, and a little disappointing so far.Īs a free to play game, the heart of this package lies in the multiplayer. You take care of missions all over the world. Your pilot, Reaper, is a rookie working for a mercenary group hired by the U.N. The beta test only has two campaign missions available, so it’s not possible to get a feel how the whole story plays out. Ace Combat Infinity also abandons the emotional anchor and anti-war sentiment perfected in Ace Combat 04 and Ace Combat 5, and it instead obviously turns to Call of Duty and Battlefield for inspiration, telling a story through exposition over a cheaply drawn map. Newcomers might not mind, but long time vets might be turned off. and real-world places like Russia and Cuba have replaced all of the fictional places and organizations which have a long canonical history in the first six games. This is not “Strangreal,” another world similar to ours used in previous games. So far, it sounds like an Ace Combat storyline, but it starts to stray with its setting. Planes have once again become the conventional weapon for fighting wars because the data for creating them survived the meteor shower.
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A meteor storm has rocked the Earth, and the only reason why mankind still exists in a functional fashion is because of a series of massive “Stonehenge” rail guns which blow meteors out of the sky.Īlliances have been drawn between survivors and huge refugee camps have morphed into the new nations of the world, but the weapon manufacturers work behind puppet governments as true local leaders. On one hand, it summons the old-school days of the series focusing on a war fought in a ruined world. Well, the plot is 50 percent Ace Combat, anyway.